Official Steam screenshot of a flashlight beam in a narrow dark corridor, with a second figure further ahead

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Threats

Monsters and weaknesses

Sources checked Eisenfang’s Steam guide, updated 19 Oct 2026, plus Ludogram patch notes through V0.44.13. Damage figures are community reports, not an official sheet.

Quick answer

Ludogram’s launch post says Early Access has more than 15 monsters. Each board is built around one monster that spawns as the first event, according to the community guide.

Dress mannequins and the Shadow Man are listed as instant kills. The mannequin only moves when nobody is looking. The Shadow Man leaves if the active television is switched off.

Fire, Boom, and Cocoon dice are the weaknesses named most often. Knights are immune to damage and only care about Cocoon and Freeze.

The alligator’s relationship to fire is disputed in the guide comments. The Ice Miner has a spawn rhyme and no behavior write-up in that guide.

The table below is Eisenfang’s monster list, rewritten. Attack numbers are that guide’s numbers. If a cell says “not listed,” the guide did not give one. Do not fill the blank from a different monster.

A flashlight in a corridor

Weakness table

MonsterWhat it doesDamageWeakness in the guide
AlligatorFast, aggressive, roams and attacks on sight60Boom, Cocoon. Fire is disputed.
Carnivorous PlantStarts asleep. Movement nearby wakes it60Do not sprint nearby. Fire, Boom
Dress MannequinMoves only when no player is looking. Creaks. Mouth opens when activatedInstant deathKeep it in view. Fire, Boom, Cocoon
HuntsmanHears extremely well. Crouch-walking can still alert him70Fire, Boom, Cocoon
KnightsWhite and black chess knights. Only one hunts at a time. The other restsNot listed. Immune to damageCocoon, Freeze. You can walk past the resting one
Mimic DoorSome doors bite when opened. Heavy breathing up closeNot listedListen before you open
Money ManIgnores you at a distance. Chases idols, and chases you if you hold one. CaneNot listedFire, Boom, Cocoon. Drop what you are holding if you only need to pass
MummyLong bandage and a wide sword with no vertical reach60Stand about two feet up, on a table or box. Fire, Boom, Cocoon. Crossing the bandage makes it sprint to that spot
PenguinClockwork. Fuse starts when a player gets close. Can be picked up and thrownExplosion 100Throw it into a pit or at something else. A throw knocks it down briefly
Player MimicCopies a lobby player, repeats their proximity voice, sometimes throws diceNot listedStay together. The spawn rhyme says a fake is among you
SandwormUnderground. Targets runners and loud players. Rumbles, then lunges70Not listed. A guide comment says a blank die can bait the lunge
Shadow ManSteps out of televisions that are showing staticInstant deathTurn the active television off. He despawns for a while
SnowmanMany copies. One is aggressive. The rest pop if you throw an object through them or run into themNot listedThrown objects, including plain game-room dice, for the harmless copies. Fire, Boom, Cocoon for the real one
SpiderOn the ceiling. Walking underneath cocoons youCocoon, not a health numberLook up. The 10 Aug 2026 demo post announced an arachnophobia option. This page has not re-checked that toggle in Early Access
YetiLoud, fast, aggressive chaseNot listedFire, Boom, Cocoon. V0.44.11 fixed a yeti that could get stuck
Ice MinerSpawn rhyme only: a rope you have to breakNot listedNot listed. Do not invent a counter from the rhyme

How a monster stays in the house

Monster-spawn events are not a one-room fight. The guide says the creature remains for the rest of that game. Mimic doors spread through the manor. Spiders take ceilings. The Shadow Man comes with the televisions that wake him. Later rolls add threats. They do not clear the earlier ones.

The first event of a board is guaranteed to be that board’s monster. The launch post does not publish which monster belongs to Haunted Manor, Jungle, Icy Mountain, or Desert. The only official pairing this site will repeat is the demo: on 10 Aug 2026 Ludogram’s Yeti Board was a frozen manor with the Yeti and “a second new creature.” Whether that board is the Early Access theme named Icy Mountain is not stated in the same post.

Patch notes that name a monster

  • V0.44.11 (15 Oct 2026): yeti no longer gets stuck. A penguin that exploded while cocooned no longer leaves an empty cocoon.
  • V0.44.13 (18 Oct 2026): a crash from the plant monster’s tentacles is fixed.

Those lines confirm the plant, the yeti, and the penguin are in the Early Access build the studio is patching. They do not add new damage numbers.

Sources and last check

Eisenfang’s Steam guide, updated 19 Oct 2026, plus Ludogram patch notes through V0.44.13. Damage figures are community reports, not an official sheet. Where a number comes from a community write-up and this site has not confirmed it in a current client, the page says Unverified.

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